Home     ThisWeeksHands     PlayArchives    BiddingArchives    Conventions 

Helping Partner

 

We help Partner all the time by following lead conventions and signaling correctly.  But, once in a while, we have the opportunity to go the extra mile, and make a surprising play which makes it impossible for Partner to wrong.  This is especially true when we can clearly see what is going on, but fear that, from Partner's side of the table, things might not be so obvious.

 

Related Extracts from Past Wednesday Games

 

 

 2

♠ AT2

Q6

KQJT73

♣ 84




From 15th November, 2006

♠ 765

T95

54

♣ AQJ96

        Dummy

West             East

         
South

♠ KQJ93

A4

982

♣ KT3

 

Dlr       East
Vul      N-S 


 
 
 
 
© BES, Inc
 All Rights Reserved

♠ 84

KJ8732

A6

♣ 752

West    North   East     South

                        1♠        Pass

2♠        3        Pass    3

Pass    Pass    Pass

 

If South ends up in 3, she should be down one, but, in practice it might well make.  West leads a Spade, won on the board.  Now, Declarer plays a Club, won by West’s Jack.  West shifts to a Heart to stop the Club ruff in Dummy, and East is posed with a big dilemma:

-         if South has the A♣, and West the A, the killing defense is to take the A and play another Heart

-         if South has the A, and West the A♣, the killing defense is to duck the first round of Hearts.

However, if East guesses wrong it will be 100% West’s fault!  Yes, West missed the chance of a really terrific play.  He should win that first Club trick with the A♣!  He can reasonably assume from the play of the Club suit that the K♣ is with East, so the extraordinarily far-sighted squandering of the Ace solves East’s later problem.  One wonders how many Wests in the entire world would find this play at the table!  Not many we suspect, and, sad to relate, not us!  Playing the A♣ in this situation would truly be a thing of great beauty.

 

 

 5

♠ 4

QJT5

KT863

♣ 952




From 7th February, 2007

♠ AJ982

963

J2

♣ AJ7

         Dummy

West             East

         
South

♠ K753

842

Q5

♣ QT84

 

Dlr     North
Vul     N-S 


 
 
 
 
© BES, Inc
 All Rights Reserved

♠ QT6

AK7

A974

♣ K63

West    North   East     South

            Pass    Pass    1NT

Pass    Pass    Pass

 

 

If West defends 1NT he can make a quite beautiful (and difficult) play if he is absolutely at the top of his game.  West leads the 8♠ (no, the beautiful play comes later) to East’s King, back comes a Spade to West’s Jack, then the A♠ felling Declarer’s Queen.  Now is the time for the terrific play … West leads the Two of Spades, deliberately blocking the suit.  East has no choice but to win this 4th round of Spades and make the deadly shift of the Club Ten, setting up at least 3 Clubs to go with the 5 Spades.  Great defense for down two and +200!  Any other defense and Declarer has 7 tricks.

 

 19

♠ J9765

64

76

♣ 6432




From 19th December, 2007

♠ T3

AT32

Q92

♣ KQJT

        Dummy

West             East

          South

♠ Q8

QJ875

T43

♣ A95

 

Dlr     South
Vul     E-W 

 


 
 
 
 
© BES, Inc
 All Rights Reserved

♠ AK42

K9

AKJ85

♣ 87

South   West    North   East 

1        Pass    Pass    1

1♠        2♠       Pass    3

Pass    Pass    3♠   All Pass

 

3♠ turns out to be high enough, because, although the trumps are 2-2, the Heart Ace is offside.  However, there is the possibility of a defensive miscue.  West leads the K♣, and now, if the defense plays a third round of Clubs, Declarer ruffs, draws trumps, ruffs out the Q and scores a whopping 11 tricks.  West can avoid that unpleasantness by continuing with the T♣ at Trick Two.  East will win that with the Ace, and should reason that a Heart shift is called for.  If, instead, West lazily continues with the Q♣ at Trick Two, then East might fail to overtake, reasonably concluding that Partner started with KQx and that 3 Clubs need to be cashed.  West's thoughtful play of the Club Ten makes things crystal-clear for Partner.

 

 

 

© BES, Inc

All Rights Reserved

Home     ThisWeeksHands     PlayArchives    BiddingArchives    Conventions