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Throw In Plays

 

A throw-in play involves nothing more than losing a trick to a defender, in the hope that he must then surrender a trick whatever he does.  See also Elimination Plays.

 

Related Play Problems               Play Problem 13

                                                     Play Problem 28

                                                     Play Problem 62

 

Related Extracts from Past Wednesday Games

 

 

 20

♠ AT9872

J9

6532

♣ J




From 8th August, 2007

♠ K654

864

Q87

♣ K84

          North

West             East

          South

♠ J

AT752

T

♣ AQT976

 

Dlr     West
Vul     Both 


 
 
 
 
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 All Rights Reserved

♠ Q3

KQ3

AKJ94

♣ 532

West    North   East     South

Pass    2♠        4♣       Pass

4        Pass    Pass    Pass

 

East’s 4♣ was a convention that is generally known as Leaping Michaels.

 

4 turns out to be a reasonable contract, making when Hearts are 3-2.  But how about 4♠, played by North?  Declarer has a trick to lose in each side-suit, and somewhat surprisingly manages to avoid the loss of a Spade trick.  All she has to do is the following:

            East lead a Diamond to Dummy’s Ace

            Q♠ is run around, pinning East’s Jack

            Spade finesse

            A Club is lost to East

            A is cashed

            Heart to Dummy’s King

            Q is cashed (Declarer pitching a Diamond)

            Club ruff

            Cross to the A

            Another Club ruff

Now, Declarer exits with a Diamond, and West is end-played in the trump suit.

 

 

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All Rights Reserved

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