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Elimination Play

 

As the name suggests, an Elimination Play involves removing the victim's safe exit cards so that he has no choice but to surrender a trick later in the play.

 

Related Play Problems           Play Problem 53

                                                 Play Problem 58

                                                 Play Problem 81

                                                 Play Problem 136

                                                 Play Problem 138

                                                 Play Problem 141

 

Related Extracts from Past Wednesday Games

 

 

 27

♠ K64

KQ5

972

♣ K863




From 14th March, 2007

♠ T8752

AT

AT

♣ A952

          North

West             East

          South

♠ A

J98742

KQ3

♣ QT4

 

Dlr     South
Vul     None 

 


 
 
 
 
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 All Rights Reserved

♠ QJ93

63

J8654

♣ J7

South   West    North   East 

Pass    1♠        Pass    2

Pass    2NT     Pass    3

Pass    4        All Pass 

 

Suppose that South bizarrely starts out with the Q♠, and further suppose that you have been told your very life depends upon your making 11 tricks.  Then perhaps you might try this exotic (but contract-risking) line of play:

            Win the Spade opening lead with the Ace

            Cross to the A

            Ruff a Spade

            Back to the A

            Ruff a Spade

            Cash the K

            Ruff the good Q!

            Ruff another Spade

            Exit a Heart

North can cash her second Heart, but has been stripped of everything but Clubs.  On the Club return, you must guess correctly to hop with the Queen.  Now, you cross to the A♣ to cash the established Spade, and you will live to fight another day.

 

 

 17

♠ 9873

7

J98732

♣ 43




From 28th March, 2007

♠ AK4

KJ64

6

♣ QT875

          North

West             East

          South

♠ J6

AQT932

AT

♣ A62


Dlr     North   
Vul     None 


 
 
 
 
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 All Rights Reserved

♠ QT52

85

KQ54

♣ KJ9

West    North   East     South

            Pass    1        Dbl

4        Pass    5♣       Pass

6        Pass    Pass    Pass

 

Let’s say that South leads a Spade.  How would you play 6?  It’s pretty simple, really, just draw the trumps, eliminate the Spades and Diamonds, cash the A♣ and lead towards Dummy’s Clubs.  Now, it really doesn’t matter if you guess to play the Ten or the Queen … if North started with KJx you are down, if she wins with a doubleton honor, she’ll be end-played.  Of course, the bidding tells us that the K♣ is probably with South, but that’s no reason not to eliminate the side-suits as a precaution against a bizarre opponent.

 

 

 29

♠ 42

KT9872

A4

♣ K42




From 25th April, 2007

♠ K95

AJ3

KT85

♣ Q75

          North

West             East

          South

♠ AQJT76

6

Q62

♣ AT9

 
Dlr     North
Vul     Both 


 
 
 
 
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 All Rights Reserved

♠ 83

Q54

J973

♣ J863

West    North   East     South

            1        1♠        Pass

2        Pass    4♠        Pass

Pass    Pass

 

4♠ is the likely final contract and South no doubt leads a Heart, won on the board.  Here is a not completely far-fetched line of play for 12 tricks:

            Opening Heart lead, won on the board

            Heart ruffed high

            Cross to the K♠

            Heart ruffed high

            Cross to the 9♠

            Low Diamond to the Queen

            Diamond ducked to North’s Ace

Now, North is end-played!  She must concede a ruff and sluff, or else she must give up a Club trick, and either will hand Declarer his 12th trick.  Yes, North was asleep at the switch.  When the low Diamond was led from the board she had to rise majestically with the Ace and exit a Diamond.  This gives Declarer three Diamond tricks, but that is not much help, the defense will still get its 2 tricks in the fullness of time.

 

© BES, Inc

All Rights Reserved

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