Elimination Play

 

As the name suggests, an Elimination Play involves removing the victim's safe exit cards so that he has no choice but to surrender a trick later in the play.

 

Related Play Problems           Play Problem 53

                                                 Play Problem 58

                                                 Play Problem 81

                                                 Play Problem 136

                                                 Play Problem 138

                                                 Play Problem 141

                                                 Play Problem 225

                                                 Play Problem 242

                                                 Play Problem 244

 

Related Extracts from Past Wednesday Games

 

 16

♠ KQ98

Q86

9542

♣ T9

 

 

 

3rd November, 2010

♠ 2

AKJ95

KQT7

♣ AK4

          North

West             East

          South

♠ A3

T432

AJ

♣ J7532

 

Dlr     West
Vul     E-W 


 
 
 
 
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 All Rights Reserved

♠ JT7654

7

863

♣ Q86

West    North   East     South

1        Pass    2♣       Pass

2        Pass    4        Pass

4NT     Pass    5        Pass

6        Pass    Pass    Pass

 

North leads the ♠K, won by Dummy’s Ace.  Next Declarer cashes the AK and discovers that he has a trump loser.  Now it might appear that Declarer is in dire straits, requiring a doubleton ♣Q in order to make his contract.  Not so, Declarer can embark on an elimination play which will greatly increase his chances.  Next, he crosses to the A, ruffs a Spade, cashes two more Diamonds, the ♣AK, then the last Diamond.  As it happens, North follows to all of the above, and Declarer throws her in with a trump.  Now, at Trick 12, North, left with only Spades, is forced to concede a ruff and discard, allowing the Club loser to vanish into thin air.

 

The elimination play greatly increases Declarer’s odds.  Instead of relying on a singleton or doubleton ♣Q (a total of 33%) he also gains whenever:

-         North has a small doubleton Club and at least three Diamonds

-         North has a singleton Club and no more than three Diamonds

 

 3

♠ J8

AQ95

A643

♣ Q53

 

 

 

From November 5th, 2008

♠ Q76532

KT2

KJ97

          North

West             East

          South

♠ AKT4

J73

52

♣ AT84

 

Dlr     South
Vul     E-W 

 


 
 
 
 
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♠ 9

864

QT8

♣ KJ9762

South   West    North   East 

Pass    Pass    1        Dbl

2♣       4♠        All Pass

 

Against 4♠ North leads a Club and Declarer can make a surprising 11 tricks with this line of play:

            Win A♣ (pitching a Heart from hand)

            Ruff a Club

            Cross to Dummy with a Spade

            Ruff a Club

            Cross to Dummy with a Spade

            Lead a Diamond, playing the Nine and forcing the Ace

Now, whatever North does, there is no way that she can score more than her two Aces.  Declarer did two good things here: (a) he ruffed out North’s Clubs; (b) he finessed the Diamond Nine, his only chance for 3 Diamond tricks and hence 11 total tricks.  Oh, yes, and let’s not forget that there is also (c) while West was ruffing those Clubs he carefully preserved a low Spade in his hand for a later entry to the board.  Well done those Wests who made 11 tricks, that was no doubt worth an astonishing number of matchpoints.

 

 

 10

♠ JT

AJ

A987543

♣ K2

 

 

 

From 7th October, 2009

♠ AQ65

Q52

KT

♣ AQ43

          North

West             East

          South

♠ K842

T976

Q2

♣ 865

 
Dlr     East
Vul     Both 


 
 
 
 
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 All Rights Reserved

♠ 973

K843

J6

♣ JT97

West    North   East     South

                        Pass    Pass

1NT     2        Pass    Pass

??

 

Some intrepid Easts might compete to 3♠ and they will have to end-play North just to escape for down one:

            Diamond to the King and Ace

            Trump shift and three rounds are drawn

            Cash Q

            Run the T, losing to North’s Jack

Now, North can cash the A but is now forced either to lead a Club or to concede a ruff and sluff in Diamonds.  Either way, it’s 8 tricks for Declarer.

 

 

 27

♠ K64

KQ5

972

♣ K863




From 14th March, 2007

♠ T8752

AT

AT

♣ A952

          North

West             East

          South

♠ A

J98742

KQ3

♣ QT4

 

Dlr     South
Vul     None 

 


 
 
 
 
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 All Rights Reserved

♠ QJ93

63

J8654

♣ J7

South   West    North   East 

Pass    1♠        Pass    2

Pass    2NT     Pass    3

Pass    4        All Pass 

 

Suppose that South bizarrely starts out with the Q♠, and further suppose that you have been told your very life depends upon your making 11 tricks.  Then perhaps you might try this exotic (but contract-risking) line of play:

            Win the Spade opening lead with the Ace

            Cross to the A

            Ruff a Spade

            Back to the A

            Ruff a Spade

            Cash the K

            Ruff the good Q!

            Ruff another Spade

            Exit a Heart

North can cash her second Heart, but has been stripped of everything but Clubs.  On the Club return, you must guess correctly to hop with the Queen.  Now, you cross to the A♣ to cash the established Spade, and you will live to fight another day.

 

 

 17

♠ 9873

7

J98732

♣ 43




From 28th March, 2007

♠ AK4

KJ64

6

♣ QT875

          North

West             East

          South

♠ J6

AQT932

AT

♣ A62


Dlr     North   
Vul     None 


 
 
 
 
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 All Rights Reserved

♠ QT52

85

KQ54

♣ KJ9

West    North   East     South

            Pass    1        Dbl

4        Pass    5♣       Pass

6        Pass    Pass    Pass

 

Let’s say that South leads a Spade.  How would you play 6?  It’s pretty simple, really, just draw the trumps, eliminate the Spades and Diamonds, cash the A♣ and lead towards Dummy’s Clubs.  Now, it really doesn’t matter if you guess to play the Ten or the Queen … if North started with KJx you are down, if she wins with a doubleton honor, she’ll be end-played.  Of course, the bidding tells us that the K♣ is probably with South, but that’s no reason not to eliminate the side-suits as a precaution against a bizarre opponent.

 

 

 29

♠ 42

KT9872

A4

♣ K42




From 25th April, 2007

♠ K95

AJ3

KT85

♣ Q75

          North

West             East

          South

♠ AQJT76

6

Q62

♣ AT9

 
Dlr     North
Vul     Both 


 
 
 
 
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 All Rights Reserved

♠ 83

Q54

J973

♣ J863

West    North   East     South

            1        1♠        Pass

2        Pass    4♠        Pass

Pass    Pass

 

4♠ is the likely final contract and South no doubt leads a Heart, won on the board.  Here is a not completely far-fetched line of play for 12 tricks:

            Opening Heart lead, won on the board

            Heart ruffed high

            Cross to the K♠

            Heart ruffed high

            Cross to the 9♠

            Low Diamond to the Queen

            Diamond ducked to North’s Ace

Now, North is end-played!  She must concede a ruff and sluff, or else she must give up a Club trick, and either will hand Declarer his 12th trick.  Yes, North was asleep at the switch.  When the low Diamond was led from the board she had to rise majestically with the Ace and exit a Diamond.  This gives Declarer three Diamond tricks, but that is not much help, the defense will still get its 2 tricks in the fullness of time.

 

 

 20

♠ QJ5

KT7

JT73

♣ Q75




20th February, 2008

♠ A96

Q52

84

♣ KJT42

          North

West             East

          South

♠ 8743

A964

K62

♣ 86

 

Dlr     West
Vul     Both 


 
 
 
 
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 All Rights Reserved

♠ KT2

J83

AQ95

♣ A93

West    North   East     South

Pass    Pass    Pass    1

2♣       2        Pass    Pass

Pass

 

N-S have mirror distributions, square hands and a combined 23 HCP’s.  That’s not normally enough stuff for 3NT but here that contract cruises home.  Of course it helps that the Q and K and K♣ are all favorably placed.  A Diamond part-score is a more likely end-result, and that’s a contract which also makes 9 tricks.  Or is it 10?  It all depends on whether the defense can score a second Heart trick:

-         If West leads a Heart, then it’s sayonara to the second Heart trick.

-         If West makes the highly aggressive and dangerous lead of the J♣, then Declarer can organize an end-play.  He jumps up with Dummy’s Queen, draws trumps, knocks out the A♠, plays the remaining Spades, and end-plays West by throwing him in with the K♣.  Now West has two losing choices.  He can play a Club conceding a ruff and discard, or he can break open the Hearts and lose a trick that way.

-         We cannot see any good reason why West should start out with a Spade, and that leaves the trump suit, which does indeed hold Declarer to 9 tricks.

 

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