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Playing the Percentages

 

It's not always possible, in the middle of the play of the hand, to calculate the precise percentages of alternative lines of play, and sometimes intuition is required to make the right choice.  Check out your own intuition in the following examples.

 

Related Play Problems                Play Problem 6

                                                     Play Problem 36

                                                     Play Problem 161

 

 

Related Extracts from Past Wednesday Games

 

 

 21

♠ 973

AQ63

AJT3

♣ K5




From 5th July, 2006

♠ A84

K4

Q976

♣ QJ76

         North

West             East

         
South

♠ K2

JT875

84

♣ A432

 
  Dlr     North
  Vul     N-S 





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♠ QJT65

92

K52

♣ T98

 West    North   East     South
             1        Pass     1♠
 Pass    1NT     Pass     2♠
 Pass    Pass     Pass 

 

In the play of 2, South makes 8 or 9 tricks, depending on her ability to guess the Q.  The Q is the most likely lead, covered by the King and the Ace.  Say that East shifts to the K, in an attempt to stop the Club ruff on the board (he doesn't know that the ruff is no longer needed, thanks to Declarer's Club spots) ... then a Spade to Ace, and a third Spade ... then the Heart finesse, lose a Club, win the Heart return, ruff a Heart (West showing out), cash a Club.  At this point, Clubs could be 4-4 or 5-3 either way, which means that West started with 3 or 4 or 5 of the missing 6 Diamonds.  That should be enough to play West for the Q, which turns out to be the winner.

 

 

 3

♠ JT84

T42

93

♣ KQ32




From 20th December, 2006

♠ Q93

AJ86

J7

♣ JT76

          North

West             East

          South

♠ A6

Q9

AKQT842

♣ A9

 

Dlr     South
Vul     E-W 

 


 
 
 
 
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♠ K752

K753

65

♣ 854

South   West    North   East 

Pass    Pass    Pass    1

Pass    1        Pass    3NT

Pass    Pass    Pass

 

Suppose that South leads a fourth-best Spade.  Now, East will show us whether he’s a Mouse or a Pig:

-         If East is a Mouse he’ll settle for a safe 11 tricks … he’ll play a low Spade from Dummy, winning the Ace … then he runs the Q, even if it loses it will be into the hand which cannot attack Spades profitably … but the Queen is covered by the King and Ace, and Declarer has his 11 tricks (he cannot risk the finesse against the T because if it loses and a Club is returned his communications will be ruined and he’ll end up with only 10 tricks).

-         If East is a Pig, he’ll play the Q♠ at Trick One … if this loses to the King, it’ll be 9 or 11 depending on whether the Heart finesse works.  However, the Q♠ holds the trick, Declarer crosses to the A, then the Q is covered by the King and Ace.  Declarer is up to 12 tricks already, and runs the Diamonds and cashes the A♠, in the process squeezing North in Hearts and Clubs.  13 tricks, no less!  Oink, oink!

 

Actually, the odds clearly favor being greedy on this one.  The safe line (low Spade from the board at Trick One) renders exactly 11 tricks pretty much all the time, whereas the greedy line gives the following (ignoring the surprising additional squeeze trick):

            25% of the time (both major Kings with North) it’s 9 tricks

            25% of the time (K♠ with North, K with South) it’s 11 tricks

            50% of the time (K♠ with South, K anywhere) it’s 12 tricks.

 

 

 32

♠ 8643

8764

53

♣ K75




From 31st January, 2007

♠ AQJ9

2

AT86

♣ Q963

          North

West             East

          South

♠ KT752

AKQ

KQ4

♣ 82

 

Dlr     West
Vul     E-W 


 
 
 
 
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JT953

J972

♣ AJT4

West    North   East     South

1        Pass    1♠        Pass

2♠        Pass    2NT     Pass

4        Pass    4♠    All Pass

 

Against 4♠, South can bring the proceedings to a swift close by cashing the A♣ and continuing the suit, at which point a disgruntled Declarer will claim 11 tricks.  But that’s an unlikely defense, perhaps a Heart opening lead would be more likely (not that this lead looks like such a great bargain either, by the way).  Anyway, a Heart is led, trumps are drawn, and the Hearts are cashed (Declarer is looking for distributional clues before he tackles the crucial Diamond suit).  Now the KQ are cashed, both defenders following, and it’s decision time!  Here are Declarer’s choices:

-         Lead a Diamond to the Ace, scoring 11 tricks if the Diamonds are not 3-3, and 12 when they are.

-         Finesse the T, scoring 10 or 12 tricks.

 

It might seem that “11 or 12” is better than “10 or 12”, and if the relative odds were even money then of course it would be.  But there’s no even money here, North showed up with all four trumps, and also followed to all 3 Hearts.  As the trumps were being drawn, South had some pitches to make, probably 3 Hearts and a Club.  If that was the case, North will be known to have started with 8 major cards, and South with just 5.  We’d say that makes South a clear favorite to hold both remaining Diamonds.  Making 6 if Declarer trusts his judgment, for a positively gruntled +480.

 

 

 

 29

♠ AJ

AJ92

KT62

♣ KQJ




19th March, 2008

♠ K9

74

J9843

♣ T982

          North

West             East

          South

♠ 8653

KQ63

A7

♣ 765

 
Dlr     North
Vul     Both 


 
 
 
 
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♠ QT742

T85

Q5

♣ A43

West    North   East     South

            1        Pass    1♠

Pass    2NT     Pass    3♣

Pass    3        Pass    3NT

Pass    Pass    Pass

 

Against 3NT, East does not have an attractive lead, and may well start out with a top-of-nothing Club.  Declarer has three ways to play this hand:

-         Line 1:  Declarer wins the A♣, takes the Spade finesse, cashes the A♠ dropping West’s King, and now (thanks to the onside A) crosses to Dummy to enjoy the Spades, racking up an astonishing 11 tricks!  Of course, if East has the K♠ and at least two others he will duck that first Spade, in order to lock out Dummy’s Spades.  Any Declarers who found that line of play will get a top board, but we’d suggest that they don’t brag about it too much, as that line of play is inferior in the extreme.  We calculate that it brings in 11 tricks no more than 4% of the time, 10 tricks another 4% of the time (when East has doubleton King so cannot duck the first Spade) and the other 92% of the time it will result in defeat.  Not very good odds!

-         Line 2:  Win the Club lead in hand, cash A♠, then overtake the J♠ with the Queen.  This line makes 10 tricks whenever Spades are 3-3 (36% of the time) or when East has doubleton King (another 8%).  Even if Spades are 4-2, then the contract still has chances given some luck in the red suits.

-         Line 3:  Win the Club lead in hand, cash A♠, then play the J♠ and low from Dummy (the defense should duck this if they can).  Now, if the A is with East, the Spades can be established and enjoyed.  That will be 10 tricks 50% of the time, and there is the additional chance of a doubleton K♠ in either hand which takes the chances for 10 tricks up to 58%.  And there are additional red suit chances if the Spades don’t come in.

Yes, Line 3 looks like the winner, but Line 2 is certainly a vast improvement on that all-or-nothing Line 1.

 

 

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