Avoidance Play

 

An Avoidance Play is one that is designed to keep a particular defender off lead.  For example, when we are setting up our suit and have a choice of plays, we sometimes choose one particular line over another, not because it is theoretically better way to handle the suit combination, but because it loses a trick to the "safe" hand.  A couple of examples will clarify the idea.

 

Related Play Problems             Play Problem 8

                                                   Play Problem 101

                                                   Play Problem 132

 

Related Extracts from Past Wednesday Games

 

 

 30

♠ T984

A6

Q8743

♣ T6

 

 

 

6th April, 2011

♠ 6532

K932

T

♣ AQJ7

          North

West             East

          South

♠ AQ

QJ75

K95

♣ 9854

 

Dlr     East
Vul     None 


 
 
 
 
© BES, Inc
 All Rights Reserved

♠ KJ7

T84

AJ62

♣ K32

West    North   East     South

1♣       Pass

1        Pass    2       Pass

3        Pass    Pass    Pass

 

Against 3 (or 4), North can hold Declarer to 9 tricks by leading a trump, but more likely she will lead the Spade Ten.  Here’s how Declarer rakes in 10 tricks:

            Spade finesse loses to South’s King

            Heart to North’s Ace

            Heart won by Declarer

            Cross to the ♠A

            Club finesse and Spade ruff

            Club finesse and Spade ruff

            Exit with the K

            Ruff a Diamond

            Draw last trump

            Cash Clubs

Exiting with the K was a good play, designed to keep the danger hand off lead and avoid a Club ruff.  But, as it happened, there was no danger hand.  Well, it’s the thought that counts, isn’t it?  J

 

 

 6

♠ 83

JT742

73

♣ KJT4




7th July, 2010

♠ AJ76

A65

J85

♣ AQ2

          North

West             East

          South

♠ T952

K9

AK96

♣ 853

 

 Dlr     East
 Vul     E-W 


 
 
 
 
© BES, Inc
 All Rights Reserved

♠ KQ4

Q83

QT42

♣ 976

West    North   East     South

                        Pass    Pass

1NT     Pass    2♣       Pass

2♠        Pass    4♠  All Pass

 

The bidding is routine, the play quite complicated.  Declarer has finesses to take in both black suits, and additionally must decide how to play the Diamonds.  There is something to be said for leading a Diamond towards Declarer’s Jack … if South pops up with the Queen then there will be three Diamond tricks (and a Club pitch) … and if North has the Q then that hand cannot attack Clubs profitably.  With that thought in mind, the play might go:

            Heart lead won by Dummy’s King

            Spade to West’s Jack

            Cash ♠A

            Cash A

            Ruff a Heart

            Low Diamond, won by South’s Queen

            Club shift, Declarer’s Queen losing to North’s King

            Declarer wins Club return.

Now the Diamonds are cashed and a Club pitched.  South eventually scores her Spade (it would not have helped her to cash it earlier), but Declarer has 10 tricks.  Nicely played!

 

 

 3

♠ 9654

6

KJ954

♣ K64

 

 

 

From 6th May, 2009

♠ AJ3

AQJT54

863

♣ 9

          North

West             East

          South

♠ QT2

732

QT72

♣ 753

 

Dlr     South
Vul     E-W 

 


 
 
 
 
© BES, Inc
 All Rights Reserved

♠ K87

K98

A

♣ AQJT82

South   West    North   East 

1♣       1        Dbl      Pass

3♣       Pass    3?      Pass

3NT     Pass    Pass    Pass

 

Suppose that, in the auction, North is less sanguine and passes 3♣.  West will probably lead a Diamond won by Declarer’s Ace.  Declarer now makes the fine play of the K!  This puts West back on lead, and Declarer’s her plan is to get two Heart ruffs without letting in East for a Spade shift.  West might exit a Club, but to no avail.  Dummy does indeed get two ruffs, and also a Spade pitch on the K.  Late in the play Declarer will lead up to the ♠K, but with the ♠A (predictably) offside that will be just 10 tricks.  Nicely bid by N-S, and also nicely played … but still losing matchpoints to the 3NT optimists.

 

 

 18

♠ Q943

953

K6

♣ A963

 

 

 

From 5th August, 2009

♠ J5

AT762

T8543

♣ 2

          North

West             East

         
South

♠ K876

Q

Q92

♣ KJT85

 

Dlr       East
Vul      N-S 


 
 
 
 
© BES, Inc
 All Rights Reserved

♠ AT2

KJ84

AJ7

♣ Q74

West    North   East     South

                        Pass    1NT

Pass?  2♣       Dbl      2

Pass    2♠        Pass    2NT

Pass    Pass    Pass

 

North’s sequence showed a game-invitational hand with 9 HCP.  Some might bid 3NT instead of 2♠, it’s pretty close either way.  South has a rather dismal 15-count, but nonetheless there are 9 (most lucky) tricks in No Trump.  For example:

            Club to East’s Eight and Declarer’s Queen

            ♠A is cashed

            Spade to the Jack, Queen, King

            Club to the Ace

            Spade to the Ten

            Diamond to the King

            Cash ♠9

            Finesse J

            Cash A

Declarer now has 8 tricks and is stuck in hand holding just  KJ84.  She spectacularly exits with the K, losing to West and squashing East’s Queen!  West can cash a couple of Diamonds but must concede the 9th trick to Declarer’s Jack.

 

 

 4

♠ J8

A97

987632

♣ 75

 

 

 

From 5th August, 2009

♠ Q973

K653

AK4

♣ 98

          North

West             East

          South

QJT842

JT

♣ AKJ62

 

Dlr     West
Vul     Both 


 
 
 
 
© BES, Inc
 All Rights Reserved

♠ AKT6542

Q5

♣ QT43

West    North   East     South

1        Pass    1        4♠!

Pass    Pass    6♣       Pass

6       Pass    Pass    Pass

 

6 is a pretty decent contract, requiring no more than:

-         2-1 trumps and 4-2 or 3-3 Clubs

-         3-0 trumps and 3-3 Clubs

-         3-0 trumps with the doubleton ♣Q

Our resident math professor is on vacation but even we can see that the odds of 6 making are at least 70% (perhaps lessened somewhat when South preempts vigorously).  Anyway, as it happens, the trumps and Clubs do not behave and 11 tricks is the maximum.  That’s bad luck for those who bid this fine slam.

 

How do N-S fare in 4♠ doubled?  At first glance, South has 6 Spade tricks and nothing else because the A is stranded.  But the good news is that, one way or another, two more tricks will materialize.  For example:

      A is cashed

      Spade shift won in Dummy

      A, pitching a Diamond

      Club to East’s King

      Heart ruff

      ♣Q is led by Declarer, won by East

Now Declarer can score a Club ruff in Dummy and escape for down two.  Note the importance of exiting with the ♣Q, making sure that the hand with no trumps is forced to win the trick.  Down two and -500 should be a decent result for N-S, we don’t see many E-W pairs getting to their unlucky slam.

 

 

 15

♠ AKT86

K4

KQ9

♣ KQ9




From 14th June, 2006

♠ Q3

A8

J8652

♣ 8763

         North
 
 West            East
 
          
South

♠ J752

QJ763

4

♣ JT2


   Dlr     South
   Vul     N-S 

 
 
 
 
© BES, Inc
  All Rights Reserved

♠ 94

T952

AT73

♣ A54

South   West     North   East  

Pass     Pass     2NT     Pass

3♣        Pass     3♠        Pass

3NT     Pass     Pass     Pass

 

After this auction, a Heart lead will seem most unattractive to East, and the safest and most obvious start is the J♣.  Now, the safe way to play the contract, and also one which gives you good overtrick chances, is to win the opening Club lead with the Ace, and run the 9 (this is the best way to develop the Spade suit while also keeping West off lead and avoiding the potentially dangerous Heart shift).  Normally (and on the actual hand) this will lose to the Queen or Jack, and a Club will come back.  Now, Declarer cashes KQ, then a Diamond to the Ace.  Then, another Spade lead collects 10 tricks.  And, if the Diamonds had been more accommodating, it would have been 11 tricks.

 

© BES, Inc

All Rights Reserved

Home     PlayArchives    BiddingArchives    Conventions